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Zynga is the #1 social gaming company on the web. Zynga was founded specifically to add a social element to casual online games because we love games, and we love them most when we're playing with friends! Social games provide a more fun, competitive and contagious experience. Zynga delivers on the promise of social networks, making it easy to connect with old friends and make new ones (no download required!). Zynga has something for everyone: casino games, word games, board games, role playing games and party games which can be found on Facebook, MySpace, Bebo, Friendster, and Hi5.

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    Zynga InsideSocialGames: Interview with Zynga CEO Mark Pincus on Social Gaming in 2010

    Posted by Zynga in Press Articles

    Dec 30, 2009 8:33:11 AM

    Excerpt: Veteran entrepreneur Mark Pincus has had a huge year. His company, Zynga, went from being one of several relatively small social gaming companies on Facebook’s developer platform to clearly take the lead in terms of users — and, from what many people hear, revenue.

    With a raw total of 230 million monthly active users and nearly 60 million daily active users on Facebook alone, it is many times larger than its nearest rivals, according to AppData. These numbers do not include the company’s games on other platforms, like MySpace and the iPhone.

    Based primarily on the sale of virtual goods within games like virtual farm game FarmVille, the company will likely do at least $200 million in revenues this calendar year, according to our estimates, and revenue growth is looking very strong as we enter 2010.

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    Zynga AdWeek: Top Digital Trends for 2010

    Posted by Zynga in Press Articles

    Dec 28, 2009 9:26:00 AM

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    As a rough 2009 draws to a close, the digital marketing world is looking ahead to 2010, hoping to deliver stronger growth in the sector, which is one of the few bright spots in the media world. What lies ahead? We identified 10 trends that are sure to make waves in 2010.

    1. Content at Scale.

    In remaking AOL, CEO Tim Armstrong has gone back to the future by betting on content. But Armstrong doesn't believe content is king in the old way. In the new world, the race is on to use data and automation to produce content that people (and advertisers) want at as low a price as possible. That's led to the rise of so-called content mills like Demand Media and Associated Content. AOL is betting its future on the area. The question for 2010 is whether this automation and data-driven approach will lead to a flowering of useful information or more detritus clogging search results with low-grade, ad-heavy Web pages.

    2. The End of the Digital Agency.

    There won't be a moment when the invisible line dividing digital and traditional agencies is completely erased. But 2010 will see the distinction blur to the point of being meaningless. The Great Race, as Forrester Research calls it, pits digital shops looking to hone their branding chops against traditional agencies adding tech skills. More digital agencies will compete for (and sometimes win) through-the-line assignments, and more clients will be willing to choose a lead agency based on which of its roster shops comes to the table with the best idea.

    3. Social Gaming.

    At first glance, it's easy to wonder why anyone would use FourSquare, the mobile social network that awards users points for checking into restaurants and bars. Start using it and you'll see how addictive it becomes in competing to become "mayor" of your local coffee shop. The same goes for the runaway success of social gaming company Zynga, which has shown that people will spend real money for virtual goods. Marketers have just begun to dip their toes in the area, but brands are certain to explore it further in 2010.

    4. Demand-Side Platforms.

    If there was a watchword of 2009, it was efficiency. That's likely to continue well into 2010. Internet advertising remains inefficient to buy and sell. At the same time, behavioral advertising has attracted even more marketers to the notion of buying the audiences they want, using content as one of several signals. These trends led to the construction of ad exchanges, which in turn has fueled the development of agencies building out demand-side platforms like Interpublic Group's Cadreon and Publicis Groupe's VivaKi. More ad inventory will flow through these systems, threatening to further disrupt the digital publishing landscape with more automation.

    5. Engagement Pricing.

    There's no shortage of critics of the Web's ad pricing system. In crude terms, it divides into two buckets: clicks for direct response and impressions for branding. As the Web matures as a branding medium, 2010 should be the year when more publishers and marketers explore new pricing mechanisms that better reflect their goals. Promising starts have already been made in cost-per-engagement and time-based ad models by networks like VideoEgg and Lotame. The challenge is the same for any new approach: New models might make more intuitive sense, but they diverge from the accepted media-planning practices.

    6. Augmented Reality Grows Up.

    To date, augmented reality has proven to be another gee-whiz tool for agencies. Only a few efforts, like AKQA's tool for the U.S. Postal Service that uses AR to find the right size packages, pass the useful test. That should change as AR and mobile converge to provide an array of useful services. City guide Yelp has shown the possibilities of AR with an iPhone app that lets users view reviews of nearby businesses (like restaurants) through their phone camera. While AR will likely retain its cool factor, its test for 2010 is in proving it can live up to the hype.

    7. Social Media Morphs into Digital.

    If 2009 was the Year of Twitter, 2010 will be the year when social-media tools are treated as part of the fabric of the digital world. As Altimeter Group's Charlene Li predicted, social media would become "like air," and be pretty much everywhere. That means publishers and marketers will use tools like Twitter and Facebook Connect to make experiences more social. More marketers will look at social as an integral part of their digital strategy, rather than a stand-alone area for experimentation.

    8. Privacy Wars.

    Data on consumers, the Web's greatest strength, might also be its Achilles heel. Scrutiny on the collection and use of consumer information online will increase in 2010, as regulators grapple with whether the industry needs new rules of the road that give consumers more notice and say when their information is collected. The ultimate bogeyman -- an opt-in requirement for collecting behavioral data -- probably wouldn't fly, but Web players will likely be required to give more notice and choice to consumers when tracking their digital footprints. The ad-preferences dashboards rolled out by Google and Yahoo are a sign of things to come. Another possibility is marking behaviorally targeted ads to give consumers an easy way to opt out of tracking.

    9. Data Gets Creative.

    Until recently, data has remained the preserve of ad targeting. Expect that to change in 2010 as more marketers tap into the popularity of data visualization by providing tools for consumers to see data in action. Sprint used this approach to produce a hit advertising campaign with the Sprint Now widget. The king of this approach remains Nike Plus, which uses data visualization to show runners how they're progressing. Thanks to open application programming interfaces, Twitter has spawned dozens of data visualization offshoots, conditioning people to mix their social data to find interesting trends.

    10. The Year of Mobile, Finally.

    After many false starts, 2010 figures to be the year when the mobile advertising market finally takes off. Heavyweights Apple and Google are poised to face off in the key market, with Google pouring its seemingly infinite resources into the development of the Android operating system. The competition will open up new opportunities for marketers in the burgeoning app economy. The biggest push should come in location-based services, which hold the possibility of giving brands the chance to minutely target consumers.

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    Zynga Capital Press: Welcome to FarmVille

    Posted by Zynga in Press Articles

    Dec 24, 2009 8:41:00 AM

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    FARMVILLE, U.S.A. -- Welcome to a farm where pink cows give strawberry milk, wheat is ready to harvest in three days and neighbors are always eager to give you a banana tree or reindeer.

    And more than 65 million people "live" there.

    This mythical place is FarmVille, one of the Internet's most popular games. Tens of millions of "farmers" have joined the online agricultural experience, and on any given day 27 million of them are hard at work growing virtual crops and raising cybernetic animals of all stripes.

    Bill Mooney is FarmVille's secretary of agriculture. The vice president and general manager of Zynga, the company that created FarmVille, told the Capital Press he wanted to create a fun experience that allows players to connect with friends and express their individuality.

    "We knew FarmVille would be a hit, because the game has successfully captured the essence of going back to the basic mechanics of life and resonates well with players all over the world," Mooney said.

    Developers tried to keep the game realistic with varied times for harvest and the inclusion of tractors, fuel and animals, Mooney said.

    There are also aspects that are not entirely realistic, such as baby elephants and alien cows, he said.

    Mooney said he has heard from farmers and others in agriculture who say they love the game or who want to partner with the company.

    Zynga is open to future collaborations, Mooney said. He is currently discussing a partnership with the FFA. Zynga spokesperson Lisa Chan said the company has been in talks with the national organization, but no agreement has been reached.

    Julie Adams, National FFA director of marketing and communications, said applications like FarmVille, even though they don't accurately represent agriculture, demonstrate the fondness the public has for farming.

    "It shows at least an appreciation for where your food comes from," Adams said.

    The popularity of online farming games is exciting, said Sarah Hubbart, communications coordinator for Animal Agriculture Alliance.

    "It's showing people are interested, having a good time growing virtual crops and taking care of their virtual animals," she said.

    In November, the alliance posted a video on YouTube titled "The Real FarmVille," comparing the game to real farming.

    "It's a simple, straightforward video that shows that farming is a lot harder than it looks when you're just playing it on your computer," Hubbart said. "We're just hoping to reach some of those people who play the game and get them thinking about where their food is coming from."

    Lebanon, Ind., professional agricultural speaker and social media consultant Michele Payn-Knoper said farm games and social media like Facebook and Twitter can be used by farmers to interact with the public. The games provide a fun, quick way for users to get in touch with farming, she said.

    The biggest opportunity is for agriculture to have a voice in the conversation, she said, noting many anti-agriculture activists already use such outlets.

    "If you're not there, rest assured, many of the anti-agriculture activist groups are there having a voice for you," she said.

    Payn-Knoper said she knows farmers who, in addition to using Facebook or Twitter, also play FarmVille.

    The game is especially popular with teenagers.

    Robbie Lulay, a sophomore at Regis High School in Stayton, Ore., has played FarmVille about a month. About 40 of the 119 students at the rural school play FarmVille. Lulay said he got started through friends on Facebook.

    Lulay's parents farmed in the past, and he lived across the street from a farm. He enjoys working his own virtual land, even if the game isn't realistic.

    "Eh, it's not too close," he said. "Your plants don't get diseases or anything, but they die if you don't pick them."

    How to play

    When they sign up, FarmVille users receive a small parcel of land, which they can till and plant seeds for various crops, acquiring experience points and virtual gold for their efforts when they harvest the crop.

    Farmers also raise animals, collect eggs from chickens, use pigs to find truffles and milk cows. Put a bull and a cow together in your dairy barn and soon you will have a calf.

    Friends can share free gifts, from livestock to fruit-bearing trees. They can also visit a neighbor's farm and earn points and gold by scaring away pests or applying fertilizer to help their friends' crops grow.

    As points accumulate, the farmer can purchase more land, animals, housing, equipment and more expensive crops.

    Farm games grow

    The number of online farm games is growing, developers told the Capital Press.

    Like FarmVille, SlashKey's new game, Farm Town, is on Facebook. Another developer, PlayMesh, has announced it would follow its popular game, iMafia, with iFarm, a game for the iPhone.

    More than 1 million people downloaded the game in 10 days, PlayMesh CEO Charles Ju said.

    The iFarm game incorporates drawings of real images of plants as part of an "immersive farming experience," Ju said. But some aspects of farming were omitted for the sake of simplicity.


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    Zynga BusinessWeek: The World's Most Intriguing Startups

    Posted by Zynga in Press Articles

    Nov 20, 2009 12:00:00 AM

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    Zynga AdAge: Zynga, an America's Hottest Brand Case Study

    Posted by Zynga in Press Articles

    Nov 16, 2009 12:00:00 AM

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    Zynga San Francisco Chronicle: Tapping Into Growing Market for Virtual Goods

    Posted by Zynga in Press Articles

    Nov 2, 2009 12:00:00 AM

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    Zynga Los Angeles Times: Suddenly, America Digs Farming

    Posted by Zynga in Press Articles

    Oct 29, 2009 12:00:00 AM

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    Zynga New York Times: To Harvest Squash, Click Here

    Posted by Zynga in Press Articles

    Oct 28, 2009 12:00:00 AM

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    Zynga Fortune: FarmVille Gamemaker Zynga Sees Dollar Signs

    Posted by Zynga in Press Articles

    Oct 26, 2009 12:00:00 AM

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    Zynga San Francisco Chronicle: FarmVille Becomes Social-Media Powerhouse

    Posted by Zynga in Press Articles

    Oct 25, 2009 12:00:00 AM

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